Squad servers are coming soon
Squad's license rules out running it commercially, Offworld Industries names the hosting companies it trusts, and its licensing rules don't accept servers in virtual machines. Squad opens on Wilderack once Offworld makes us a hosting partner. These guides are ready for the day Squad opens on Wilderack.
Three ways to run a Squad server
Before you compare hosts, it’s worth knowing you might not need one. Here is how the three ways to play Squad with friends compare.
Play on a public server
Open the server browser and pick a licensed or custom server.
- Cost
- Free
- Friends can play without you
- Always, run by its owner
- Who can join
- Anyone who finds it
- What you do
- None, but the owner sets the layers, rules and admins
Run the dedicated server yourself
Offworld’s dedicated server is free on Steam, with no login needed, for Windows and Linux.
- Cost
- Free, plus a computer with fast cores that stays on
- Friends can play without you
- While that computer is on
- Who can join
- Anyone who finds it under Custom Servers, once your router forwards the ports
- What you do
- Config files, admins, mods, updates and backups are yours
Rent a server
A dedicated Squad server in a data center, with a panel to run it.
- Cost
- From $35.99 a month, or $53.99 a month for the Grove 12 GB always-on we recommend
- Friends can play without you
- Always on
- Who can join
- From the server browser, under Custom Servers, by searching for the server’s name
- What you do
- None to install. Updates, backups and DDoS protection are handled
What to look for in a Squad host
These are the things that matter for Squad in particular. Each one says why, links the guide with the details, and says honestly what Wilderack does about it. The checks that matter for every game, from ping to refunds, are in our guide to choosing a game server host.
Offworld’s rules on hosting
Squad’s license rules out running servers commercially, Offworld names the hosting companies it trusts, and its licensing rules don’t accept servers in virtual machines. How to make a Squad dedicated server
Not yetOn Wilderack: We open Squad only once Offworld makes us a hosting partner and approves our hardware. Until then, Squad orders stay closed.
Fast cores for 100 players
The server runs most of a match on one main thread. When it falls behind, players see rubber-banding and late hits. Squad server requirements and performance
With a catchOn Wilderack: Plans are sold by RAM, not player slots. We recommend Grove 12 GB always-on, and Grove 8 GB always-on suits seeding or 50 players. We’ll measure full matches on our machines before we open.
Workshop mods
Mods come from the Steam Workshop, load from SquadGame/Plugins/Mods, and every player needs the same ones. Map mods only play once their layers are in your rotation. How to add mods to a Squad server
YesOn Wilderack: Add Workshop IDs in Settings and the server downloads them on each start, with no Steam login. Set the load order in Settings too.
Admins and bans you can’t lose
Admins.cfg holds your admin groups and Bans.cfg every ban given in game. Losing Bans.cfg lets banned players back in. Squad server backups and moving a server
YesOn Wilderack: Backups every 10 minutes while the server runs, with every config file, and earlier versions of each file in Files.
Rotation and rules without the file
Server.cfg sets the queue, reserved slots, tags and how the next layer is picked. A typo in a layer ID makes the server skip it. Squad server config reference
YesOn Wilderack: Name, queue, reserved slots, tags, rotation mode and team switching are in Settings.
A server that stays listed
Players find Squad servers in the browser, and a server that isn’t running drops out of it. How to join your Squad server
YesOn Wilderack: Squad servers stay on all the time, on always-on plans.
What a cheap Squad server costs
A cheap server is one with enough memory for your group, not the lowest price on a page. These are the plans we sell for Squad, with the group size each one suits.
| Group | Plan | Monthly | 3-day pass |
|---|---|---|---|
| Up to 50 players | Grove 8 GB always-on | $35.99 | $7.25 |
| Up to 100 players | Grove 12 GB always-onRecommended | $53.99 | $10.85 |
| Up to 100 players, modded | World tree 16 GB always-on | $71.99 | $14.45 |
Monthly plans renew at the price shown, and you can cancel any time. A 3-day pass is a one-time payment that doesn’t renew. Prices in US dollars + applicable taxes.
A cheap Squad server is a small one: Grove 8 GB always-on runs seeding and matches up to about 50 players. Full 100-player matches need Grove 12 GB always-on, and big mods want more.
Squad servers have to stay on to stay on the public server list, so they never nap. That uses the memory around the clock, which is why always-on plans cost more.
Where Wilderack falls short
No host is right for every group. These are the reasons we might not be the one for yours.
- Squad orders aren’t open yet. Squad's license rules out running it commercially, Offworld Industries names the hosting companies it trusts, and its licensing rules don't accept servers in virtual machines. Squad opens on Wilderack once Offworld makes us a hosting partner.
- We can’t offer licensed Squad servers until Offworld approves our hardware. Until then, a Squad server on Wilderack would be listed under Custom Servers.
- No region is open yet: US East and Europe are coming soon. Groups in Asia, Oceania or South America will have higher ping than with a host nearby.
- We are new, so we can’t show you years of uptime yet. A 3-day pass is the cheap way to try us first.
How we checked
The facts about Squad come from our own Squad guides, which our team checks against Offworld Industries’s documentation and patch notes, listed under Sources below. The facts about Wilderack come from our plans and the panel. Prices are read from our price list when this page is built, so they match the plans page. If something here is out of date, email support@wilderack.com and we will fix it.
Questions
How much RAM does a Squad server need?
At least 8 GB, which is also Offworld’s minimum for a licensed server. 12 GB suits a full 100-player match, and servers with big mods do best on 16 GB.
What is a licensed Squad server?
One Offworld has licensed, listed in the main server browser and bound by its licensing rules, like at least 10 admins and no paid gameplay perks. Unlicensed servers are listed under Custom Servers.
Do players need to download my Squad server’s mods?
Yes. Every player subscribes to the same mods on the Steam Workshop before joining. A Workshop collection with all your mods makes that one link.
Sources we checked
- Server Licensing and Administration PoliciesOffworld Industries
- Server ConfigurationOfficial Squad Wiki
- Squad on SteamValve
- Squad WorkshopSteam
The guides behind this page
- Getting started
How to make a Squad dedicated server
What a Squad dedicated server needs, how it will work on Wilderack, how to make yourself admin, and why licensed and unlicensed servers differ.
- Performance tips
Squad server requirements and performance
How much RAM and CPU a Squad server needs for 50 or 100 players, what server tick rate means, and how to keep a full match smooth.
- Mods and plugins
How to add mods to a Squad server
How Squad mods work on a dedicated server, how to add Steam Workshop mods, set their load order in ModsConfig.cfg and add modded layers to your rotation.
- Backups and your world
Squad server backups and moving a server
What a Squad server backup holds, how backups will work on Wilderack, and how to move your Server.cfg, admins, bans and rotations from another host.
