Three ways to run a Project Zomboid server
Before you compare hosts, it’s worth knowing you might not need one. Here is how the three ways to play Project Zomboid with friends compare.
Host from your game
Choose Host on the main menu.
- Cost
- Free
- Friends can play without you
- Only while the host plays
- Who can join
- Friends you invite through Steam
- What you do
- None, but the host’s PC runs the server and the game at once
Run the free server yourself
The dedicated server is free and installs from Steam.
- Cost
- Free, plus a computer that stays on
- Friends can play without you
- While that computer is on
- Who can join
- Anyone with the address, once your router forwards the ports
- What you do
- You set Java’s memory limit, update mods and keep backups yourself
Rent a server
A dedicated Project Zomboid server in a data center, with a panel to run it.
- Cost
- From $23.99 a month, or $29.99 a month for the Grove 10 GB we recommend
- Friends can play without you
- Always, napping when empty and waking when someone joins
- Who can join
- Anyone on the same build as the server, by address or from the public list
- What you do
- None to install. Updates, backups and DDoS protection are handled
What to look for in a Project Zomboid host
These are the things that matter for Project Zomboid in particular. Each one says why, links the guide with the details, and says honestly what Wilderack does about it.
RAM for your mod list
About 8 GB suits a few friends with no mods, 10 GB mods or up to 10 players, and 12 to 16 GB bigger groups or long mod lists. Build 42 needs about a third more than Build 41. Project Zomboid server performance tips
YesOn Wilderack: We recommend Grove 10 GB and sell Project Zomboid from Grove 8 GB. Java’s memory limit is set from your plan for you.
Build 41 or 42, your choice
Build 42 is the current stable version. Many Build 41 mods don’t work on it, and worlds can’t move between the two builds. How to make a Project Zomboid server
YesOn Wilderack: Pick either build for your server, and keep a world on each, switching between them in Games.
Workshop mods that just work
Project Zomboid mods come from the Steam Workshop, and the game downloads them for each player when they join. How to add mods to a Project Zomboid server
YesOn Wilderack: Add Workshop items in the Mods tab. They update themselves every time the server starts, and the tab writes Build 42’s mod IDs correctly.
Backups that hold everything
On a server, characters, accounts and the world are all stored on the server, so one backup holds everyone’s progress. Project Zomboid server backups and moving your world
YesOn Wilderack: A safe copy every time the server sleeps and every 10 minutes while it runs. Restore any of them yourself.
Listed when you want strangers
The server only shows in the public list when Public is on and it is awake. How to connect to your Project Zomboid server
With a catchOn Wilderack: Joining by address always works and wakes a sleeping server. A public server should stay awake to stay listed.
What a cheap Project Zomboid server costs
A cheap server is one with enough memory for your group, not the lowest price on a page. These are the plans we sell for Project Zomboid, with the group size each one suits.
| Group | Plan | Monthly | 3-day pass |
|---|---|---|---|
| Up to 8 players | Grove 8 GB | $23.99 | $4.85 |
| Up to 16 players | Grove 10 GBRecommended | $29.99 | $6.05 |
| Up to 24 players, modded | Grove 12 GB | $35.99 | $7.25 |
| Up to 32 players, modded | World tree 16 GB | $47.99 | $9.65 |
| Up to 64 players, modded | World tree 24 GB | $71.99 | $14.45 |
Monthly plans renew at the price shown, and you can cancel any time. A 3-day pass is a one-time payment that doesn’t renew. Prices in US dollars + applicable taxes.
Plans start at Grove 8 GB because Project Zomboid needs about 8 GB for a few friends without mods. Driving and players spread across the map load more of it at once, so size up for a bigger group.
Part of why the price is low: your server naps when nobody is playing, so you don’t pay for hours of an empty world. Your world and settings stay exactly as you left them.
Where Wilderack falls short
No host is right for every group. These are the reasons we might not be the one for yours.
- We aren’t open yet. Join the waitlist and we’ll email you the day orders open.
- A sleeping server drops out of the public list. Strangers can only find it while it is awake, so a public server should stay awake.
- Two regions so far: Europe and US East. Groups in Asia, Oceania or South America will have higher ping than with a host nearby.
- We are new, so we can’t show you years of uptime yet. A 3-day pass is the cheap way to try us first.
How we checked
The facts about Project Zomboid come from our own Project Zomboid guides, which our team checks against The Indie Stone’s documentation and patch notes, listed under Sources below. The facts about Wilderack come from our plans and the panel. Prices are read from our price list when this page is built, so they match the plans page. If something here is out of date, email support@wilderack.com and we will fix it.
Questions
How much RAM does a Project Zomboid server need?
About 8 GB for a few friends with no mods, 10 GB with mods or up to 10 players, and 12 to 16 GB for bigger groups or long mod lists. Build 42 needs about a third more than Build 41.
Does time pass on my Project Zomboid server while it sleeps?
No. The whole world is paused while the server sleeps, so zombies don’t move and crops don’t grow. It carries on from the same moment when someone joins.
Can a Build 41 player join a Build 42 server?
No. Everyone must run the same build as the server. To play on a Build 41 server, pick the legacy41 branch under Game Versions and Betas in the game’s Steam properties.
Sources we checked
- Build 42 stable plansThe Indie Stone
- Dedicated serverPZwiki (official Project Zomboid wiki)
- Admin commandsPZwiki (official Project Zomboid wiki)
- Server settingsPZwiki (official Project Zomboid wiki)
- Tech support (server memory)PZwiki (official Project Zomboid wiki)
- Build 42.21 stable releasedThe Indie Stone
- B42 checklist (switching to Build 41)The Indie Stone
- Modding policyThe Indie Stone
- ModsPZwiki (official Project Zomboid wiki)
- Project Zomboid WorkshopSteam
The guides behind this page
- Getting started
How to make a Project Zomboid server
Create a Project Zomboid server on Build 42 or Build 41, pick the right plan, make yourself admin and get your friends into Knox County.
- Performance tips
Project Zomboid server performance tips
How much RAM your Project Zomboid server needs, which settings cost the most, and how to keep a Build 41 or Build 42 server smooth.
- How to connect
How to connect to your Project Zomboid server
Join your Project Zomboid server by address and port or from the server list, wake it when it sleeps, and fix the usual connection problems.
- Mods and plugins
How to add mods to a Project Zomboid server
Install Steam Workshop mods on your Project Zomboid server with one tap or by hand, keep Mods and WorkshopItems in step, and fix mod mismatches.
